This topic addresses iterative design–the process of making incremental improvements based on user feedback and testing results. This process is essential in human-centered design, as it ensures that solutions evolve in response to real user needs. Continuous feedback from end users at multiple stages and iterations of the learning engineering process inform successive refinements.
From the Learning Engineering Toolkit
The Toolkit treats repeated iteration as built into human-centered learning engineering. It presents the approach as a set of roughly six recurring activities: studying the intended users and their setting through observation, background research, and interviews; generating ideas; quickly building tangible prototypes; putting those prototypes in front of users to gather data on their preferences and on how usable the design is; reworking the ideas and prototypes in light of that data; and then running through the whole loop again with steadily more refined prototypes, more realistic settings, and a wider mix of participants until the result is good enough. [LET-03]
Grasping the problem itself unfolds gradually: a team gathers what it can up front, yet continues to deepen its understanding as concepts take shape and before requirements are locked down. [LET-03] The Toolkit portrays the work as a repeating loop of investigation, design, and testing with users, in which the design and testing steps recur on every pass. [LET-03] Insights drawn from information gathered about learners and their surroundings feed back into sharpening the design and its individual pieces. [LET-03]
The tools chapter echoes this drive toward the best possible fit: rather than waiting until a product is complete, teams are encouraged to try out individual design pieces frequently and from the start, including rough paper mock-ups. [LET-12] Devices like logic models and conjecture maps give teams a way to record the choices they make and the changes they introduce as testing surfaces new information. [LET-12] A theory-of-change exercise can flag which ideas align best with the desired results, steering the adjustments made from one cycle to the next. [LET-12]
Sources from the Learning Engineering Toolkit
- [LET-03]Khanh-Phuong Thai, Scotty D. Craig, Jim Goodell, Jodi Lis, Jordan Richard Schoenherr & Janet Kolodner (2023). Chapter 3: Learning Engineering is Human-Centered. In Jim Goodell & Janet Kolodner, Learning Engineering Toolkit (pp. 83–124). Routledge / Taylor & Francis. doi:10.4324/9781003276579
- [LET-12]Sae Schatz, Khanh-Phuong Thai, Scotty D. Craig, Jordan Richard Schoenherr, Jodi Lis & Janet Kolodner (2023). Chapter 12: Human-Centered Design Tools. In Jim Goodell & Janet Kolodner, Learning Engineering Toolkit (pp. 279–301). Routledge / Taylor & Francis. doi:10.4324/9781003276579
Further Reading
Source: wrgr/lecommons — curated by the learning engineering community. Confidence:
medium— lecommons-curated; not yet independently expert-validated in this context. To validate or challenge any item: use the Edit button on this page. Upgrading confidence frommedium→highrequires expert sign-off.
Landmark Academic Papers
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Design principles for virtual humans in educational technology environments — Scotty D. Craig, Nicolaus L. Schroeder (2018). International Journal of Artificial Intelligence in Education · doi:10.1007/s40593-017-0148-y · ~150 citations · tier: contemporary
Synthesized human-factors engineering principles for designing pedagogical agents. Showed that voice, appearance, and persona of virtual instructors systematically affect learner cognitive load and perceived credibility — establishing that LE must integrate psychological design alongside algorithmic design. Source: lecommons/landscape/data/papers.json · ID: LE-LS-AP-009 · confidence: medium · expert-validated: false
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The voice quality of pedagogical agent impacts learning and agent perceptions — Ryan F. Siegle, Scotty D. Craig (2024). Journal of Computer Assisted Learning · doi:10.1111/jcal.12997 · ~20 citations · tier: contemporary
Empirically demonstrated that voice quality (prosody, naturalness, warmth) of a pedagogical agent significantly affects both learning outcomes and learner perception. Illustrates the meticulous human factors engineering required in modern AI-driven learning systems. Source: lecommons/landscape/data/papers.json · ID: LE-LS-AP-010 · confidence: medium · expert-validated: false
Key People
- Scotty D. Craig (profile), Arizona State University (active 2000s–present) — Human factors researcher; virtual humans and pedagogical agents specialist
Systematically investigated design principles for virtual humans and pedagogical agents in learning environments Source: lecommons/landscape/data/people.json · ID: LE-LS-PP-014 · confidence: medium · expert-validated: false
Organizations, Conferences & Journals
- International Journal of STEM Education (journal) · link
Source: lecommons/landscape/data/organizations.json · ID: LE-LS-JO-007 · confidence: medium · expert-validated: false
Programs & Initiatives
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LENS @ JHU — Learning Engineering for Next-Generation Systems (PC) · link
Concentration within JHU MEd in Learning Design & Technology. Targets practitioners in complex organizations: defense, healthcare, large-scale education. Grounded in human systems integration and learning engineering expertise. Capstone produces evidence dashboard, reproducible report, and governance/ethics plan. Unique JHU ecosystem: APL + Medicine + IEEE/ICICLE partnership. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-001 · confidence: medium · expert-validated: false
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Learning Engineering Fellowship (CMU OLI) (PC) · link
Nine-week intensive for educators and designers to apply learning science and data-informed methods to real educational products and contexts; part of OLI professional learning. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-075 · confidence: medium · expert-validated: false
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ASU Learning Engineering Institute & Graduate Certificate (PC) · link
Graduate certificate and research network fusing human systems engineering, design, and evidence to improve educational systems; connects students with Learning Engineering Research Network partners. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-079 · confidence: medium · expert-validated: false
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Purdue School of Engineering Education (ENE) (PC) · link
First-in-the-nation school of engineering education; graduate offerings include the online M.S. in Engineering Education, Ph.D. in engineering education research, and the stackable Teaching and Learning in Engineering graduate certificate—explicit “learning engineering” language appears in certificate and course titles. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-089 · confidence: medium · expert-validated: false
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International Journal of STEM Education (CO) · link
Discipline-based education research (DBER): problem-based learning, flipped classrooms, educational robotics, STEM learning outcomes at scale. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-130 · confidence: medium · expert-validated: false
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Human Factors and Ergonomics Society (CO) · link
Professional society for human factors and ergonomics. Publishes Human Factors journal and organizes the annual HFES conference. The Training Systems technical group directly addresses LE-relevant human factors in instructional systems. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-133 · confidence: medium · expert-validated: false
Lecommons enrichment applied 2026-04-17. All items pending expert validation. See wrgr/lecommons for source data and curation methodology.