LEBOK Wiki
Prototype — not authoritative. A learning-engineering product under development, cloned from the lebok.wiki of record. Much content is AI-drafted and pending expert review.About & pedagogy →
📖

Authored from the Learning Engineering Toolkit — pending expert review

This page was authored on 2026-07-16 directly from the source text of the Learning Engineering Toolkit (Jim Goodell & Janet Kolodner (Eds.), 2023). Every factual claim carries an inline <cite> citation to the specific chapter it draws on; the full references are listed at the foot of the page. The prose is grounded in the primary source but has not yet been validated by a subject-matter expert. Use the Edit button to validate, correct, or expand.

Chapters: LET-03 (Chapter 3), LET-12 (Chapter 12)

2.2.2 Contextual Inquiry

Definition: Contextual inquiry is a research method in which learning engineers observe and interact with learners in their natural educational environments. By understanding the context in which learning occurs, learning engineers can design solutions that account for environmental factors, such as the availability of resources, social interactions, and technological constraints.



From the Learning Engineering Toolkit

Contextual inquiry shows up in the Toolkit's roster of ways a design team can engage end users: a researcher goes to where end users are and observes them on their own turf to understand their routine practices, interests, and the like. [LET-03] It sits within the first of the roughly six human-centered activities, where observation, a look at the research literature, and interviews are used to make sense of the intended end users and the setting they occupy. [LET-03]

Examining learners in their actual settings matters because sound design rests on understanding much more than the content itself. Ahead of designing, teams look into learners' interests, capabilities, developmental stages, likely prior knowledge, day-to-day experiences, beliefs, support needs, and at times their living circumstances, along with what the learning setting makes possible or restricts, such as the physical places where learning will occur. [LET-03] Engaging end users in this way is meant to start early and recur often, giving the team a chance to build empathy by getting acquainted with the population and the conditions of use while testing its assumptions and first ideas. [LET-03]

The Math Readiness example puts contextual observation into practice: to find out whether an open-ended play setting would succeed, the team observed two- and three-year-olds using a commercial game, seeking answers to concrete behavioral questions like how the children moved through it, where they needed assistance, and whether they could manage dragging items on the screen. [LET-03] The tools chapter places contextual inquiry among the qualitative methods, grouping it with field observation, ethnography, and participatory study, and it advises teams to understand how and when stakeholders will actually use the system. [LET-12]

Sources from the Learning Engineering Toolkit

  1. [LET-03]Khanh-Phuong Thai, Scotty D. Craig, Jim Goodell, Jodi Lis, Jordan Richard Schoenherr & Janet Kolodner (2023). Chapter 3: Learning Engineering is Human-Centered. In Jim Goodell & Janet Kolodner, Learning Engineering Toolkit (pp. 83–124). Routledge / Taylor & Francis. doi:10.4324/9781003276579
  2. [LET-12]Sae Schatz, Khanh-Phuong Thai, Scotty D. Craig, Jordan Richard Schoenherr, Jodi Lis & Janet Kolodner (2023). Chapter 12: Human-Centered Design Tools. In Jim Goodell & Janet Kolodner, Learning Engineering Toolkit (pp. 279–301). Routledge / Taylor & Francis. doi:10.4324/9781003276579

Further Reading

Source: wrgr/lecommons — curated by the learning engineering community. Confidence: medium — lecommons-curated; not yet independently expert-validated in this context. To validate or challenge any item: use the Edit button on this page. Upgrading confidence from mediumhigh requires expert sign-off.

Landmark Academic Papers

  • Design principles for virtual humans in educational technology environments — Scotty D. Craig, Nicolaus L. Schroeder (2018). International Journal of Artificial Intelligence in Education · doi:10.1007/s40593-017-0148-y · ~150 citations · tier: contemporary

    Synthesized human-factors engineering principles for designing pedagogical agents. Showed that voice, appearance, and persona of virtual instructors systematically affect learner cognitive load and perceived credibility — establishing that LE must integrate psychological design alongside algorithmic design. Source: lecommons/landscape/data/papers.json · ID: LE-LS-AP-009 · confidence: medium · expert-validated: false

  • The voice quality of pedagogical agent impacts learning and agent perceptions — Ryan F. Siegle, Scotty D. Craig (2024). Journal of Computer Assisted Learning · doi:10.1111/jcal.12997 · ~20 citations · tier: contemporary

    Empirically demonstrated that voice quality (prosody, naturalness, warmth) of a pedagogical agent significantly affects both learning outcomes and learner perception. Illustrates the meticulous human factors engineering required in modern AI-driven learning systems. Source: lecommons/landscape/data/papers.json · ID: LE-LS-AP-010 · confidence: medium · expert-validated: false

Key People

  • Scotty D. Craig (profile), Arizona State University (active 2000s–present) — Human factors researcher; virtual humans and pedagogical agents specialist

    Systematically investigated design principles for virtual humans and pedagogical agents in learning environments Source: lecommons/landscape/data/people.json · ID: LE-LS-PP-014 · confidence: medium · expert-validated: false

Organizations, Conferences & Journals

  • International Journal of STEM Education (journal) · link
    Source: lecommons/landscape/data/organizations.json · ID: LE-LS-JO-007 · confidence: medium · expert-validated: false

Programs & Initiatives

  • LENS @ JHU — Learning Engineering for Next-Generation Systems (PC) · link

    Concentration within JHU MEd in Learning Design & Technology. Targets practitioners in complex organizations: defense, healthcare, large-scale education. Grounded in human systems integration and learning engineering expertise. Capstone produces evidence dashboard, reproducible report, and governance/ethics plan. Unique JHU ecosystem: APL + Medicine + IEEE/ICICLE partnership. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-001 · confidence: medium · expert-validated: false

  • Learning Engineering Fellowship (CMU OLI) (PC) · link

    Nine-week intensive for educators and designers to apply learning science and data-informed methods to real educational products and contexts; part of OLI professional learning. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-075 · confidence: medium · expert-validated: false

  • ASU Learning Engineering Institute & Graduate Certificate (PC) · link

    Graduate certificate and research network fusing human systems engineering, design, and evidence to improve educational systems; connects students with Learning Engineering Research Network partners. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-079 · confidence: medium · expert-validated: false

  • Purdue School of Engineering Education (ENE) (PC) · link

    First-in-the-nation school of engineering education; graduate offerings include the online M.S. in Engineering Education, Ph.D. in engineering education research, and the stackable Teaching and Learning in Engineering graduate certificate—explicit “learning engineering” language appears in certificate and course titles. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-089 · confidence: medium · expert-validated: false

  • International Journal of STEM Education (CO) · link

    Discipline-based education research (DBER): problem-based learning, flipped classrooms, educational robotics, STEM learning outcomes at scale. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-130 · confidence: medium · expert-validated: false

  • Human Factors and Ergonomics Society (CO) · link

    Professional society for human factors and ergonomics. Publishes Human Factors journal and organizes the annual HFES conference. The Training Systems technical group directly addresses LE-relevant human factors in instructional systems. Source: lecommons/site/src/data/programs_people_registry.json · ID: LE-PP-133 · confidence: medium · expert-validated: false

Lecommons enrichment applied 2026-04-17. All items pending expert validation. See wrgr/lecommons for source data and curation methodology.